PCs (lvl 10): Gardain, Tak, Terric
Arrived in the underground city of Kragmorta, the PCs find the malformed dray living among the ruins of an ancient halfling city from the Blue Age. All that remains are a few buildings shaped from the earth, scattered on little islands floating in a lake of lava.
While they travel to the main island to meet with the leader of the dray, they fight a few hell hounds, and befriend a fire giant, allegedly originating from another world.
During their meeting with the dray elders, the Spirit of Taraskir makes his appearance, inciting the dray to march on New Giustenal to reclaim their birthright as chosen ones.
The PCs see this as an opportunity to exploit, and try to convince the dray to take arms and march together with them on New Giustenal. The dray decide to test the PCs' valour, and ask them to hunt and kill the fire drake that terrorizes them.
After an extremely dangerous battle, the PCs manage to kill the ferocious beast, and earn the respect of the dray. After a feast in their honour they retire for the night. In their rooms, they are met by the psionic image of an elegant dray clad in templar robes. The templar warns them to leave Giustenal before it is too late for them.
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