The Sunken City |
PCs (lvl 9): Gardain, Tak, Terric
The party uses the magical tablet they received from the
silt priest Abdaleem to grant themselves the ability to
survive in the silt for 24 hours. Then they enter one of
the silt-filled corridors of the palace, looking for a way
down.
Their search is unfortunate, but after a few hours
Abdaleem himself makes his appearance. He comes to
investigate the death fo the sink worm, the beast the PCs
killed not long ago.
When the party asks for his advise, he directs them to a
passage in the Blasted Spire that will bring them deeper
underground. At the end of the passage, where the silt
subsides, they find an ancient stone door, covered in
runes of protections too old to still retain any power.
When they go throught the door they find themselves in a
labyrinthine complex of 40ft wide tunnels of excavated
rock. They soon learn that travel throught he tunnels is
achieved with the help of a psychic entity calling itself
Kataal the Mover, who has the ability to rapidly move the
party anywhere in the tunnels.
The party interacts with Kataal, and their minds are
flooded with the history of Giustenal, from the Blue Age
to the Age of the Sorcerer-kings.
Eventually Kataal deposits the party to one more stone
door. Beyond the door a few blocks of ancient Giustenal
lie underground enclosed by a powerful spell of stasis.
The place is devoid of life... and of air! The party
decides to rest outside of the Sunken City to formulate a
plan.
During the night the Caller strikes again, and Gardain
explodes in a fit of murderous rage. His companions manage
to subdue him without killing him.
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