Tuesday, June 26, 2018

Session 29

The Sunken City
PCs (lvl 9): Gardain, Tak, Terric

The party uses the magical tablet they received from the silt priest Abdaleem to grant themselves the ability to survive in the silt for 24 hours. Then they enter one of the silt-filled corridors of the palace, looking for a way down.
Their search is unfortunate, but after a few hours Abdaleem himself makes his appearance. He comes to investigate the death fo the sink worm, the beast the PCs killed not long ago.
When the party asks for his advise, he directs them to a passage in the Blasted Spire that will bring them deeper underground. At the end of the passage, where the silt subsides, they find an ancient stone door, covered in runes of protections too old to still retain any power.
When they go throught the door they find themselves in a labyrinthine complex of 40ft wide tunnels of excavated rock. They soon learn that travel throught he tunnels is achieved with the help of a psychic entity calling itself Kataal the Mover, who has the ability to rapidly move the party anywhere in the tunnels.
The party interacts with Kataal, and their minds are flooded with the history of Giustenal, from the Blue Age to the Age of the Sorcerer-kings. Eventually Kataal deposits the party to one more stone door. Beyond the door a few blocks of ancient Giustenal lie underground enclosed by a powerful spell of stasis. The place is devoid of life... and of air! The party decides to rest outside of the Sunken City to formulate a plan.
During the night the Caller strikes again, and Gardain explodes in a fit of murderous rage. His companions manage to subdue him without killing him.

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